Records data¶
Records entry data are split in 2 TextAssets in the game loaded on boot by SetVariables:
Ressources/data/SynopsisOrder
Synopsis
from the corresponding dialogue directory of the current languageid
SynopsisOrder
data¶
The asset contains one line per Records entry which contains the ordered list of the entries shown in game where each entry is one line. Each line contains 2 fields separated by ,
:
Name | Type | Description |
---|---|---|
Id | Records entry id | The id this line refers to |
Icon | int | Index of the sprite in Sprites/Items/EnemyPortraits |
The id is loaded into libraryorder[3, id]
and the icon is loaded into achiveicons[id]
where id
is the Discoveries entry id.
The ordering is managed by PauseMenu and the Library List Type.
Synopsis
data¶
The asset contains one line per Records entry whose id corresponds to the line index. Each line contains 2 fields separated by @
:
Loaded index | Name | Type | Description |
---|---|---|---|
0 | Name | SetText string | The name of the Records entry |
1 | Description | SetText string | The description of the Records entry |
The data will be loaded into librarydata[2, id, x]
where id
is the Records entry id and x
is the loaded index.
The name of the entry is handled by the Library List Type while the description is only rendered underneath the icon in the PauseMenu.