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Fortune teller data

Musics data are split in 3 TextAssets in the game loaded in Event 71 (talking to the Fortune Teller) and located in the corresponding dialogue directory of the current languageid:

  • FortuneTeller0
  • FortuneTeller1
  • FortuneTeller2

FortuneTeller0 data

The asset contains one line per crystalbfflags slot which contains 1 field per line:

Name Type Description
Hint SetText string The hint given for the corresponding crystalbfflags

The hint is selected randomly among every crystalbfflags slots whose value is false. None is given if all of them are true.

FortuneTeller1 data

The asset contains one line per Lore Book which contains 1 field per line:

Name Type Description
Hint SetText string The hint given for the corresponding Lore Book

Each Lore Book is expected to be bound to a specific flag slot which are hardcoded. Here are the flags slots expected for each line index:

Line Flags slot
0 71
1 87
2 142
3 271
4 331
5 380
6 381
7 388
8 392
9 455
10 460
11 463
12 200
13 243
14 55
15 469
16 471
17 486
18 468
19 488
20 489
21 498
22 499
23 578
24 604
25 603

The hint can only be selected if the flag slot is false. No hints will be given if they are all true.

FortuneTeller2 data

The asset contains one line per Medal that has a hint which contains 1 field per line:

Name Type Description
Hint SetText string The hint given for the corresponding Medal

Each of these hints is expected to be a Medal bound to a specific flag slot which are hardcoded. Here are the flags slots expected for each line index:

Line Flags slot
0 338
1 121
2 230
3 137
4 611
5 462
6 220
7 149
8 415
9 285
10 355
11 534
12 575
13 42
14 23
15 60
16 721
17 719

The hint can only be selected if the flag slot is false. No hints will be given if they are all true.