Dialogue data¶
The dialogue lines are present in some TextAssets which are either global to the game or belong to a specific Maps. The lines are however language specific with the exception of the TestRoom map which is language agnostic and the data is inside the TestRoom
asset. Each lines contains a single SetText string and the line index is how the game can access it (they are generally hardcoded or referenced somewhere else like in asset data).
In Ressources/data
, there are multiple directories named dialogueX
where X is the corresponding languageid. All the data belonging specifically to that language are inside. The different files are documented in each of their respective pages, but this one will focus more on the dialogue lines aspect; the ones notably used in Events, UI and others.
Global dialogue data¶
There are 2 files that are notable for containing global language specific data: CommonDialogue
and MenuText
.
Common dialogue lines¶
Some SetText lines are shared across Maps in the game and needs global access via the standard Dialogue line id system. These lines are located in the CommonDialogue
TextAsset which is loaded on boot by SetVariables into commondialogue
. It is also possible to access a line using the Common command.
Menu dialogue lines¶
MenuText
behaves similarly to CommonDialogue
, but the lines cannot be resolved using a standard Dialogue line id as each SetText Commands have to specifically support them. They are mainly intended for UI rendering. The asset is loaded on boot by SetVariables into menutext
. The main way to use a line directly via a command is by using Menu.
Maps specific dialogue lines¶
The maps
directory in each dialogue directory contains several TextAsset, each named after a Map's name and it contains dialogue lines specific to that map. This means that under normal operation, SetText commands can only access the lines via the standard Dialogue line id system if the current map matches the file the line is in. There is however a way to load a line from another map using the GetFromMap command.