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SetTalk

Since SetText in dialogue mode needs to manage dialogues between entities, there's a method to update their talking state called SetTalk:

private static void SetTalk(bool dialogue, bool talkstate)

Changes the tailtarget's EntityControl's talking to talkstate. If talkstate is true, their backsprite is also set to false.

This method does nothing if dialogue is false or if tailtarget is null.

This method is meant to be used in a SetText context where SetText can periodically control visually whether the tailtarget should be in their t animation or not.