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Questbreak

Signal the char loop that processing is completed once this iteration ends under certain conditions (this command is broken, see the remarks section for details).

Syntax

(1) (This will throw an exception, do not use)

|questbreak|

(2)

|questbreak,condition|

Parameters

condition: true | false

This must be a valid bool or an exception will be thrown.

Remarks

The exact conditions depends if the questboardobj of the Quest Board List Type is active or not:

  • If it's active, the signal to the char loop is sent if condition is true AND syntax (1) is used. Since both of these conditions are incompatible, the former's check will throw an exception.
  • If it's inactive, the signal to the char loop is sent if syntax (2) is used (this will throw an exception if syntax (1) is used because it still checks for the value of condition which wouldn't exist).