Next¶
Signals the game that the current textbox is over and wait for a confirmation input before resuming with a fresh textbox.
Syntax¶
|next|
Parameters¶
The parameters corresponds to the ones sent to a tail command when the blank command is processed at the end of processing this command. If no parameters are sent, the tail command will not be processed at the end of the blank command.
Remarks¶
This commands will first reset skiptext
and Noskip
to false (See Text advance) and set the tailtarget to stop talking. It will then yield control back to MainManager's Update by setting waitinput to true and yielding until it becomes false. This causes the blinker to be enabled and for the standard input processing to occur until the textbox has been passed. When that happens, the text processed so far until this command is recorded for the Backtracking system if a backtracking wasn't in progress. The current backtracking if any is ended and finally, a blank command is processed.
This command is essential to the Backtracking system as it is the only one that will give control back to the game allowing a backtracking to be initiated and it is also alongside goto one of the 2 commands that delimits what a textbox text is.
This command is meant to work in Dialogue mode as it directly interacts with the dialogue system, but it may work without it.
This commend is treated like a manual line break by OrganiseLines since it logically resets the line to the first one and goes at the start of it.
This is one of the command supported by testdiag.