Flip¶
Toggle or set the flip
state of an Entity or the party.
Syntax¶
(1)
|flip,party|
(2)
|flip,party,newflip|
(3)
|flip,entity|
(4)
|flip,entity,newflip|
Parameters¶
party
¶
This value indicates to operate with syntax (1) / (2) and will have each party Entity's flip
state be affected. Any other value will be interpreted as entity
.
entity
: int | string¶
The Entity to set its flip state. The int form is a regular Entity id and its restriction for valid values applies. The string is only applicable if caller isn't null and it will be interpreted as the int form otherwise. This form can be one of the following:
this
: Refers to the tailtarget. This must not be null or an exception will be thrown.caller
: Refers to the caller. This must not be null or an exception will be thrown.- Anything else: if the string is in the define list, it will refer to it. Otherwise, the value will be interpreted as the int form.
newflip
: true
| false
¶
The new flip state to set entity
or the party. Any other value than true
or false
will throw an exception.
Remarks¶
Syntax (1) and (3) toggles the flip state while (2) and (4) sets it to a specific one.