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Color

Set the text color to one of the game's text color palette for every letter from now on.

Syntax

|color,colorindex|

Parameters

colorindex: int

The color index to use from the game's text color palette. This value must be an int value between 0 and 9 or an exception will be thrown.

The colors available are:

  • 0: 000000 (pure black, fully opaque).
  • 1: EE0B0B (mostly red, fully opaque).
  • 2: 00E700 (mostly green, fully opaque).
  • 3: 0000FF (pure blue, fully opaque).
  • 4: FFFFFF (pure white, fully opaque).
  • 5: A9F1FF (sky blue, fully opaque).
  • 6: FFD500 (mostly yellow, fully opaque).
  • 7: 7C7C7C (gray, 214/255 opaque).
  • 8: 00CC01 (mostly darker green than 2, fully opaque).
  • 9: FFA400 (mostly orange, fully opaque).

Remarks

This commands works in Single Letter Rendering, but it will affect the whole line rather than each letter from now on.

This is one of the command supported by testdiag.