Camtarget¶
Set the camera to target an Entity, target a specific position or remove any existing targets.
Syntax¶
(1)
|camtarget,target|
(1)
|camtarget,null|
(2)
|camtarget,x,y,z|
Parameters¶
target
: int | string¶
The Entity to have the camera targets. The int form is a regular Entity id and its restriction for valid values applies. The string form can be one of the following:
this
: Refers to the tailtarget. This must not be null or an exception will be thrown.caller
: Refers to the caller's entity. This must not be null or an exception will be thrown.- Anything else: if the string is in the define list, it will refer to it. Otherwise, the value will be interpreted as the int form.
null
¶
Indicate to remove any existing camera targets. Any other value will be interpreted as target
.
x
: float¶
The x position for the camera to target. This must be a valid float or an exception will be thrown.
y
: float¶
The y position for the camera to target. This must be a valid float or an exception will be thrown.
z
: float¶
The z position for the camera to target. This must be a valid float or an exception will be thrown.