Camtarget¶
Set the camera to target an Entity, target a specific position or remove any existing targets.
Syntax¶
(1)
|camtarget,target|
(1)
|camtarget,null|
(2)
|camtarget,x,y,z|
Parameters¶
target: int | string¶
The Entity to have the camera targets. The int form is a regular Entity id and its restriction for valid values applies. The string form can be one of the following:
this: Refers to the tailtarget. This must not be null or an exception will be thrown.caller: Refers to the caller's entity. This must not be null or an exception will be thrown.- Anything else: if the string is in the define list, it will refer to it. Otherwise, the value will be interpreted as the int form.
null¶
Indicate to remove any existing camera targets. Any other value will be interpreted as target.
x: float¶
The x position for the camera to target. This must be a valid float or an exception will be thrown.
y: float¶
The y position for the camera to target. This must be a valid float or an exception will be thrown.
z: float¶
The z position for the camera to target. This must be a valid float or an exception will be thrown.