Camoffset¶
Changes the main camera's base position.
Syntax¶
|camoffset,x,y,z|
Parameters¶
x
: float¶
The x base position to set. This must be a valid float or an exception will be thrown.
y
: float¶
The y base position to set. This must be a valid float or an exception will be thrown.
z
: float¶
The z base position to set. This must be a valid float or an exception will be thrown.
Remarks¶
This doesn't entirely change the camera's position: it only sets the camoffset
field while the actual position is camoffset
+ camoffset2
. The later is by default Vector3.zero, but it is possible to change its value from code.