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LilypadEffects

A component meant to be attached on any GameObject via Unity as long as the GameObject exists in a map in the WildGrasslands area.

This is in practice an UNUSED component because while it does feature some logic on Start that would instantiate Prefabs/Particles/LilypadMove particles and configure them, it only happens when the self field is false. While the field is configurable in the inspector, it never has a value of false except in a prefab that is itself UNUSED.