LilypadEffects¶
A component meant to be attached on any GameObject via Unity as long as the GameObject exists in a map in the WildGrasslands
area.
This is in practice an UNUSED component because while it does feature some logic on Start that would instantiate Prefabs/Particles/LilypadMove
particles and configure them, it only happens when the self
field is false. While the field is configurable in the inspector, it never has a value of false except in a prefab that is itself UNUSED.