FakeWall¶
A component meant to be attached on any GameObject via Unity, but it requires a trigger collider on the GameObject to function.
It will cause a call to PlaySound with the Glow
sound with a pitch of 0.8 and a volume of 1.0 on OnTriggerEnter when the other GameObject is the MainManager.player
. It will only do this on the first OnTriggerEnter or after an OnTriggerExit has been registered with MainManager.player
.