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EntityTie

A component meant to be attached on any GameObject via Unity.

It will cause on the first LateUpdate after delay amount of frames to have MainManager.map.entities[entityid] have the following happen to them (this component disables itself after):

  • Gets childed to the GameObject
  • alwaysactive set to true
  • Locally positioned at offset
  • Local angles set to angle (if the magnitude of the value is above 0.1)

The delay, entityid, offset and angle fields are configurable via the inspector.