EntityTie¶
A component meant to be attached on any GameObject via Unity.
It will cause on the first LateUpdate after delay amount of frames to have MainManager.map.entities[entityid] have the following happen to them (this component disables itself after):
- Gets childed to the GameObject
alwaysactiveset to true- Locally positioned at
offset - Local angles set to
angle(if the magnitude of the value is above 0.1)
The delay, entityid, offset and angle fields are configurable via the inspector.