Skip to content

ResetCamera

A zone where the camera is reset to default via MainManager.ResetCamera when the player enters it.

Data Arrays

None.

Setup

A few adjustements occurs:

  • The entity.alwaysactive is set to true
  • The gameObject's isStatic is set to true
  • The entity.rigid is placed in kinematic mode without gravity
  • nointeract is set to true
  • The layer is set to 0 (default)
  • The scol is disabled

Update

If the timer hasn't expired yet, it is decremented by the game's frametime clamped from 0.0 to infinity. Otherwise, if it is 0.0 and the entity isn't dead, a Death coroutine is started with the entity.

OnTriggerEnter if the other collider is the player

The camera values are reset to their defaults via MainManager's ResetCamera.