BattleMapChange¶
A zone that causes a change of the map.battlemap.
NOTE: While the logic for this object type is technically present, it is dead code because it's impossible to reach it. This means this can be considered as UNUSED even if it technically functions. Its usage isn't recommended.
Data Arrays¶
data[0]: The battle map id to change to
Setup¶
A few adjustements occurs:
- The entity.
alwaysactiveis set to true - The gameObject's isStatic is set to true
- The entity.
rigidis placed in kinematic mode without gravity nointeractis set to true- The layer is set to 0 (default)
- The
scolis disabled
Update¶
If the timer hasn't expired yet, it is decremented by the game's frametime clamped from 0.0 to infinity. Otherwise, if it is 0.0 and the entity isn't dead, a Death coroutine is started with the entity.
OnTriggerStay¶
There is dead code here where it would have changed the map's battlemap to the one whose id is data[0], but it's impossible to reach this logic because it always lacks the proper conditions.