Talk¶
Calls SetText in Dialogue mode using the text from the return of GetDialogue. It also gives the NPC a chatting emoticon when the NPC is in the npc
interact list of the player.
args meaning¶
None.
Interact¶
Calls SetText in dialogue mode with the input string being the current one obtained with GetDialogue:
- The fonttype is
BubblegumSans
- The default
messagebreak
is used as the linebreak - No tridimensional
- No render or camera offsets
- size is Vector3.one
- This transform as the parent and this NPCControl as the caller
Once the call is started right after the first yield, all playerdata
entities have FaceTowards called on them with the position being this position and with forceback.
MapControl.LateUpdate¶
With the exception of the Kabbu
animid and the keepobjectsalive
being true on the map, all NPC gets their entity.emoticon
disabled whenever their gameObject enablement needs to be changed (which it does if the x/z distance between the NPC and the player is less than double the radius
or not).
This behavior prevents this from happening meaning.
TODO: Need to revisit this when MapControl docs is done
PlayerControl.LateUpdate¶
entity.emoticonid
gets set to 0 (the chatting icon) and entity.emoticoncooldown
gets set to 2.0 if all of the following conditions are met:
- We aren't in a
pause
orminipause
- The message lock is released
- The player isn't
digging
,flying
,startdig
or inshield
- This is the closest NPC in the
npc
list as of the last 3 frames