StorageAnt¶
The same than Talk, but the SetText input string is hardcoded. It is the Ant Storage Service text unless flag 180 (received the Ant Storage Service tutorial) is false where it's the tutorial. This also sets flag 180 and 349 (using the Ant Storage Service, allows multiselect) to true.
args meaning¶
None.
LateUpdate (Not a dummy
and the entity is incamera
)¶
If the message lock is released, we aren't inevent
and it's not an item entity, the entity.animstate is set to entity.basestate
.
Interact¶
The same than Talk, but with a few changes:
- flag slot 349 is set to true (using the storage service, allows multiselect)
- The text used to call SetText is
commondialogue[1]
(the Ant Storage Service text) unless flag 180 (received the Ant Storage Service tutorial) is false. If it is false, the text is|
anim,caller,Happy|
followed bycommondialogue[97]
(the Ant Storage Service tutorial). - flag 180 (received the Ant Storage Service tutorial) is set to true. This ensures the tutorial isn't given again if it was.
MapControl.LateUpdate¶
There is no logic here unlike Talk.
PlayerControl.LateUpdate¶
The same than Talk.