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WanderOffscreen

The same than Wander, but movements are allowed when inactive or paused.

Frequency meaning

The same than Wander.

Additional data

The same than Wander.

SetUp (Only if it's the default behavior)

There is no logic here unlike Wander.

DoBehavior

The same than Wander.

LateUpdate (Not a dummy and entity is incamera)

If this behavior exists (as default or inrange), startlife is less than 300.0 frames and the entity.activeonpause is false, the entity.activeonpause and entity.alwaysactive are set to true. This allows to have the Wander be in effect even during inactive updates.