WanderOffscreen¶
The same than Wander, but movements are allowed when inactive or paused.
Frequency meaning¶
The same than Wander.
Additional data¶
The same than Wander.
SetUp (Only if it's the default behavior)¶
There is no logic here unlike Wander.
DoBehavior¶
The same than Wander.
LateUpdate (Not a dummy
and entity is incamera
)¶
If this behavior exists (as default or inrange
), startlife
is less than 300.0 frames and the entity.activeonpause
is false, the entity.activeonpause
and entity.alwaysactive
are set to true. This allows to have the Wander be in effect even during inactive updates.