FleeFromPlayer¶
Stops any force move on the entity and have it move towards the opposide direction from the player.
Frequency meaning¶
None.
DoBehavior¶
If the entity is in a forcemove
, StopForceMove is called on the entity.
Then, if we aren't tattling
or we are in pause
(NOTE: this is likely a bug as it allows movement when paused), Move is called on the entity at the direction opposite of the player position with normal speed multiplier and with the Idle
animstate.