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FleeFromPlayer

Stops any force move on the entity and have it move towards the opposide direction from the player.

Frequency meaning

None.

DoBehavior

If the entity is in a forcemove, StopForceMove is called on the entity.

Then, if we aren't tattling or we are in pause (NOTE: this is likely a bug as it allows movement when paused), Move is called on the entity at the direction opposite of the player position with normal speed multiplier and with the Idle animstate.