FacePlayer¶
Stops any force move on the entity and causes the entity to face towards the player if it is present.
Frequency meaning¶
None.
SetInitialBehavior (Only if it's the default behavior)¶
FacePlayer is called on the entity and is is also invoked in 0.5 seconds and another time in 1 second.
DoBehavior¶
StopForceMove is called on the entity.
Then, if the player is present, FaceTowards is called on the entity with the facing point being the player position.
Interact¶
If this behavior is the second one in the behaviors
array (the inrange
one), FaceTowards is called on the entity with the facing point being the player position.