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FaceDown

Stops any force move on the entity and causes the entity to face towards the backward vector of this entity (usually towards the camera).

Frequency meaning

None.

SetInitialBehavior (Only if it's the default behavior)

FaceDown is called on the entity and it is also invoked in 0.5 seconds and another time in 1 second.

DoBehavior

StopForceMove is called on the entity.

Then, FaceTowards is called on the entity with the facing point being this entity position - its forward vector.