FaceAwayFromPlayer¶
Stops any force move on the entity and causes the entity.flip
to be set such that the sprite faces the opposite direction of the player horizontally.
Frequency meaning¶
None.
DoBehavior¶
StopForceMove is called on the entity.
If the player is not present, no changes occur on the entity.flip
value.
The entity.flip
is set to false when the entity x position is strictly higher than the player. It is set to true otherwise.