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DisguiseOnce

The same than Disguise, but if it's the default behavior, it becomes Wander whenever the player gets inrange and the disguiseobj is destroyed.

Frequency meaning

None.

Update (active, only if it is the default behavior)

If we aren't trapped, we are inrange, and none of the override cases applied if this is an Enemy (dizzy, frozen and about to be unfrozen), the default behavior is set to Wander and the disguiseobj is destroyed if it was present which ends this behavior.