ChaseOnWater¶
The same than ChasePlayer, but the y position is adjusted according to the map.waterfloat
if one exists.
Frequency meaning¶
The same than ChasePlayer.
Additionaldata¶
The same than ChasePlayer.
DoBehavior¶
The same than ChasePlayer.
Update (Common end logic)¶
There is no logic here unlike ChasePlayer.
LateUpdate (Non dummy
, and the entity is incamera
, but not iskill
)¶
If this behavior exists on the NPCControl (either default or inrange
) and the map.waterfloat
is present, the y component of the position and the entity.starpos
are set to the map.waterfloat
one clamped from the map.waterfloat.minwaterfloat
- 0.5 to infinity. This forces the NPCControl to be positioned on the same level than the map.waterfloat
object which is the object that defines where the water's surface is located.