ChargeAtPlayerFlipSprite¶
The same then ChargeAtPlayer, but right after the MoveTowards call on the entity, the entity.sprite
has its angles set to (0.0, the y angles facing the player + 90.0, 0.0) with an overrideonlyflip
which locks the entity.sprite
facing direction until the charge part of the coroutine is over.
Frequency meaning¶
None.
DoBehavior¶
The same then ChargeAtPlayer, but with the change mentioned above.