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ChargeAtPlayerFlipSprite

The same then ChargeAtPlayer, but right after the MoveTowards call on the entity, the entity.sprite has its angles set to (0.0, the y angles facing the player + 90.0, 0.0) with an overrideonlyflip which locks the entity.sprite facing direction until the charge part of the coroutine is over.

Frequency meaning

None.

DoBehavior

The same then ChargeAtPlayer, but with the change mentioned above.