StartUpData¶
All these values are saved into sdata when StartBattle is called while saveddata was false.
| Name | Type | Description |
|---|---|---|
| flagvar | int[] | All the flagvar |
| enemies | int[] | The sent enemyids value to StartBattle (after EnemyCheck ran when calledfrom doesn't exists or its eventid is 0 or beloe) |
| items | int[] | instance.items[0] which are all the standard items inventory |
| hp | int[] | All the playerdata's hp |
| atk | int[] | All the playerdata's atk |
| def | int[] | All the playerdata's def |
| keyitem | int[] | instance.items[1] which are all the key items inventory |
| flags | bool[] | All the flags |
| partyitemuse | bool[] | All the playerdata's lockitems |
| stage | int | The sent stageid from StartBattle |
| tp | int | instance.tp |
| adv | int | The sent adv from StartBattle |
| maxtp | int | instance.maxtp |
| music | string | This is either the sent music from StartBattle or MainManager.music[0].clip.name. It will set it to the former if the sent music isn't null / empty or MainManager.music[0] is null or not playing. It will be set to the latter otherwise |
| called | NPCControl | The calledfrom sent from StartBattle |
| encounter | int[,] | instance.enemyencounter |
| psc | List |
All the playerdata's conditions |
| esc | List |
All the enemydata's conditions |
| enemyweakness | List<AttackProperty[]> | All the enemydata's weakness (if the weakness field is null, null is the only element set) |