StartUpData¶
All these values are saved into sdata
when StartBattle is called while saveddata
was false.
Name | Type | Description |
---|---|---|
flagvar | int[] | All the flagvar |
enemies | int[] | The sent enemyids value to StartBattle (after EnemyCheck ran when calledfrom doesn't exists or its eventid is 0 or beloe) |
items | int[] | instance.items[0] which are all the standard items inventory |
hp | int[] | All the playerdata 's hp |
atk | int[] | All the playerdata 's atk |
def | int[] | All the playerdata 's def |
keyitem | int[] | instance.items[1] which are all the key items inventory |
flags | bool[] | All the flags |
partyitemuse | bool[] | All the playerdata 's lockitems |
stage | int | The sent stageid from StartBattle |
tp | int | instance.tp |
adv | int | The sent adv from StartBattle |
maxtp | int | instance.maxtp |
music | string | This is either the sent music from StartBattle or MainManager.music[0] .clip.name. It will set it to the former if the sent music isn't null / empty or MainManager.music[0] is null or not playing. It will be set to the latter otherwise |
called | NPCControl | The calledfrom sent from StartBattle |
encounter | int[,] | instance.enemyencounter |
psc | List |
All the playerdata 's conditions |
esc | List |
All the enemydata 's conditions |
enemyweakness | List<AttackProperty[]> | All the enemydata 's weakness (if the weakness field is null, null is the only element set) |