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RoyalDecree

This action features no action commands or damages logic. It only does the following:

  • All player party members whose hp is above 0 has StatusEffect called on them to inflict the AttackUp condition for 2 turns with visual effects
  • All player party members whose hp is above 0 has StatusEffect called on them to inflict the DefenseUp condition for 2 turns with visual effects

No charges usage

This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.

Logic sequence

  • Camera moves slowly to look at the player party
  • Prefabs/Objects/ElizantSkill is instantiated rooted at (-15.0, 0.0, 2.0) and its Animator obtained with a scale of AntQueen's enddata's startscale
  • Over the course of 71.0 frames, Prefabs/Objects/ElizantSkill moves towards -8.0 in x
  • The animation clip 1 plays on Prefabs/Objects/ElizantSkill's Animator
  • Yield for 0.5 seconds
  • All player party members whose hp is above 0 has StatusEffect called on them to inflict the AttackUp condition for 2 turns with visual effects
  • Yield for 0.5 seconds
  • All player party members whose hp is above 0 has StatusEffect called on them to inflict the DefenseUp condition for 2 turns with visual effects
  • Yield for 0.5 seconds
  • Prefabs/Objects/ElizantSkill MoveTowards -15.0 in x over the course of 50.0 frames with smooth without local (MainManager.MoveTowards)
  • Prefabs/Objects/ElizantSkill is destroyed in 1.0 seconds