RoyalDecree¶
This action features no action commands or damages logic. It only does the following:
- All player party members whose
hpis above 0 has StatusEffect called on them to inflict the AttackUp condition for 2 turns with visual effects - All player party members whose
hpis above 0 has StatusEffect called on them to inflict the DefenseUp condition for 2 turns with visual effects
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.
Logic sequence¶
- Camera moves slowly to look at the player party
Prefabs/Objects/ElizantSkillis instantiated rooted at (-15.0, 0.0, 2.0) and its Animator obtained with a scale ofAntQueen's enddata'sstartscale- Over the course of 71.0 frames,
Prefabs/Objects/ElizantSkillmoves towards -8.0 in x - The animation clip
1plays onPrefabs/Objects/ElizantSkill's Animator - Yield for 0.5 seconds
- All player party members whose
hpis above 0 has StatusEffect called on them to inflict the AttackUp condition for 2 turns with visual effects - Yield for 0.5 seconds
- All player party members whose
hpis above 0 has StatusEffect called on them to inflict the DefenseUp condition for 2 turns with visual effects - Yield for 0.5 seconds
Prefabs/Objects/ElizantSkillMoveTowards -15.0 in x over the course of 50.0 frames with smooth without local (MainManager.MoveTowards)Prefabs/Objects/ElizantSkillis destroyed in 1.0 seconds