RoyalDecree
¶
This action features no action commands or damages logic. It only does the following:
- All player party members whose
hp
is above 0 has StatusEffect called on them to inflict the AttackUp condition for 2 turns with visual effects - All player party members whose
hp
is above 0 has StatusEffect called on them to inflict the DefenseUp condition for 2 turns with visual effects
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
- Camera moves slowly to look at the player party
Prefabs/Objects/ElizantSkill
is instantiated rooted at (-15.0, 0.0, 2.0) and its Animator obtained with a scale ofAntQueen
's enddata'sstartscale
- Over the course of 71.0 frames,
Prefabs/Objects/ElizantSkill
moves towards -8.0 in x - The animation clip
1
plays onPrefabs/Objects/ElizantSkill
's Animator - Yield for 0.5 seconds
- All player party members whose
hp
is above 0 has StatusEffect called on them to inflict the AttackUp condition for 2 turns with visual effects - Yield for 0.5 seconds
- All player party members whose
hp
is above 0 has StatusEffect called on them to inflict the DefenseUp condition for 2 turns with visual effects - Yield for 0.5 seconds
Prefabs/Objects/ElizantSkill
MoveTowards -15.0 in x over the course of 50.0 frames with smooth without local (MainManager.MoveTowards)Prefabs/Objects/ElizantSkill
is destroyed in 1.0 seconds