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PepTalk

This action features no action commands or damages logic. It only does the following:

  • If the target player party member's hp is 0 or below, RevivePlayer is called on them leaving them with 4 hp with showcounter

No charges usage

This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.

Logic sequence

  • dontusecharge set to true
  • Camera moves slowely to look at the target player party member
  • attacker MoveTowards the target player party member slightly to the right of it and behind with a stopstate of 5 (Angry)
  • Yield until attacker's forcemove is done
  • Yield for a frame
  • attacker FaceTowards the target player party member
  • Taunt2 sound plays on loop
  • Yield for 0.75 seconds
  • Taunt2 sound stops playing
  • If target player party member's hp is above 0 (this shouldn't happen under normal gameplay because the skill can normally only be used on dead player party members):
    • target player party member animstate is set to the return of AngryAnim which is a value that depends on the player animid: 10 (Flustered) for Bee, 5 (Angry) for Beetle and 102 for Moth Yield for 0.75 seconds
  • Otheriwse:
    • Yield until the target player party member's deathcoroutine is done
    • ShakeSprite called on target player party member with an x intensity of 0.1 for 40.0 of frametimer
    • Yield for 0.66 seconds
    • RevivePlayer is called on target player party member leaving them with 4 hp with showcounter
    • target player party member's overridejump set to false
    • Jump called on target player party member
    • Yield for 0.8 seconds
  • UpdateAnim called