PepTalk
¶
This action features no action commands or damages logic. It only does the following:
- If the
target
player party member'shp
is 0 or below, RevivePlayer is called on them leaving them with 4hp
with showcounter
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
set to true- Camera moves slowely to look at the
target
player party member - attacker MoveTowards the
target
player party member slightly to the right of it and behind with a stopstate of 5 (Angry
) - Yield until attacker's
forcemove
is done - Yield for a frame
- attacker FaceTowards the
target
player party member Taunt2
sound plays on loop- Yield for 0.75 seconds
Taunt2
sound stops playing- If
target
player party member'shp
is above 0 (this shouldn't happen under normal gameplay because the skill can normally only be used on dead player party members):target
player party member animstate is set to the return of AngryAnim which is a value that depends on the player animid: 10 (Flustered
) forBee
, 5 (Angry
) forBeetle
and 102 forMoth
Yield for 0.75 seconds
- Otheriwse:
- Yield until the
target
player party member'sdeathcoroutine
is done - ShakeSprite called on
target
player party member with an x intensity of 0.1 for 40.0 of frametimer - Yield for 0.66 seconds
- RevivePlayer is called on
target
player party member leaving them with 4hp
with showcounter target
player party member'soverridejump
set to false- Jump called on
target
player party member - Yield for 0.8 seconds
- Yield until the
- UpdateAnim called