PepTalk¶
This action features no action commands or damages logic. It only does the following:
- If the
targetplayer party member'shpis 0 or below, RevivePlayer is called on them leaving them with 4hpwith showcounter
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.
Logic sequence¶
dontusechargeset to true- Camera moves slowely to look at the
targetplayer party member - attacker MoveTowards the
targetplayer party member slightly to the right of it and behind with a stopstate of 5 (Angry) - Yield until attacker's
forcemoveis done - Yield for a frame
- attacker FaceTowards the
targetplayer party member Taunt2sound plays on loop- Yield for 0.75 seconds
Taunt2sound stops playing- If
targetplayer party member'shpis above 0 (this shouldn't happen under normal gameplay because the skill can normally only be used on dead player party members):targetplayer party member animstate is set to the return of AngryAnim which is a value that depends on the player animid: 10 (Flustered) forBee, 5 (Angry) forBeetleand 102 forMothYield for 0.75 seconds
- Otheriwse:
- Yield until the
targetplayer party member'sdeathcoroutineis done - ShakeSprite called on
targetplayer party member with an x intensity of 0.1 for 40.0 of frametimer - Yield for 0.66 seconds
- RevivePlayer is called on
targetplayer party member leaving them with 4hpwith showcounter targetplayer party member'soverridejumpset to false- Jump called on
targetplayer party member - Yield for 0.8 seconds
- Yield until the
- UpdateAnim called