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HardCharge

This action features no action commands or damages logic. It only does the following:

  • attacker player party member has its charge set to 3

No charges usage

This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.

Logic sequence

  • dontusecharge set to true
  • Charge7 sound plays
  • attacker animstate set to 24 (Block)
  • ShakeSprite called on attacker player party member with an x intensity of 0.1 for 30.0 of frametimer
  • Yield for 0.5 seconds
  • The following is performed 3 times:
    • StatEffect called on attacker player party member with type 4 (green up arrow)
    • StatUp sound plays with a pitch of 0.1 * this loop's index (from 0 to 2) + 0.9 (meaning it does 0.9 first, 1.0 second and 1.1 third)
    • Yield for 0.1 seconds
    • Yield for 0.1 seconds
  • attacker player party member has its charge set to 3