HardCharge
¶
This action features no action commands or damages logic. It only does the following:
- attacker player party member has its
charge
set to 3
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
set to trueCharge7
sound plays- attacker animstate set to 24 (
Block
) - ShakeSprite called on attacker player party member with an x intensity of 0.1 for 30.0 of frametimer
- Yield for 0.5 seconds
- The following is performed 3 times:
- StatEffect called on attacker player party member with type 4 (green up arrow)
StatUp
sound plays with a pitch of 0.1 * this loop's index (from 0 to 2) + 0.9 (meaning it does 0.9 first, 1.0 second and 1.1 third)- Yield for 0.1 seconds
- Yield for 0.1 seconds
- attacker player party member has its
charge
set to 3