Empower
¶
This action features no action commands or damages logic. It only does the following:
- If the
target
has less than 3charge
, itscharge
is incremented
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
is set to trueMagic
sound playsPrefabs/Particles/MagicUp
particles instantiated slightly above the attacker- attacker animstate set to 4 (
ItemGet
) - attacker y spin set to -20.0
target
player party member's yspin
set to -15.0- Yield for 0.75 seconds
Prefabs/Particles/MagicUp
particles moved offscreenPrefabs/Particles/MagicUp
particles destroyed in 5.0 secondsStatUp
sound plays at 1.25 pitch- StatEffect called on the
target
with type 4 (green up arrow) - If the
target
has less than 3charge
, itscharge
is incremented target
'sspin
is zeroed out