Empower¶
This action features no action commands or damages logic. It only does the following:
- If the
targethas less than 3charge, itschargeis incremented
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.
Logic sequence¶
dontusechargeis set to trueMagicsound playsPrefabs/Particles/MagicUpparticles instantiated slightly above the attacker- attacker animstate set to 4 (
ItemGet) - attacker y spin set to -20.0
targetplayer party member's yspinset to -15.0- Yield for 0.75 seconds
Prefabs/Particles/MagicUpparticles moved offscreenPrefabs/Particles/MagicUpparticles destroyed in 5.0 secondsStatUpsound plays at 1.25 pitch- StatEffect called on the
targetwith type 4 (green up arrow) - If the
targethas less than 3charge, itschargeis incremented target'sspinis zeroed out