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Empower

This action features no action commands or damages logic. It only does the following:

  • If the target has less than 3 charge, its charge is incremented

No charges usage

This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.

Logic sequence

  • dontusecharge is set to true
  • Magic sound plays
  • Prefabs/Particles/MagicUp particles instantiated slightly above the attacker
  • attacker animstate set to 4 (ItemGet)
  • attacker y spin set to -20.0
  • target player party member's y spin set to -15.0
  • Yield for 0.75 seconds
  • Prefabs/Particles/MagicUp particles moved offscreen
  • Prefabs/Particles/MagicUp particles destroyed in 5.0 seconds
  • StatUp sound plays at 1.25 pitch
  • StatEffect called on the target with type 4 (green up arrow)
  • If the target has less than 3 charge, its charge is incremented
  • target's spin is zeroed out