DefenseUp
¶
This action features no action commands or damages logic. It only does the following:
- AddBuff is called which does a SetCondition to inflict the DefenseUp conditiion on
target
for 2 turns
Battle ItemUsage¶
This action will be processed if a GenerousSeed
item is used with a Battle
ItemUsage. If this is what caused this action, it features less animation logic.
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
is set to true- If currentaction is
ItemList
(the action was called from item usage):- Yield for 0.25 seconds
- Otherwise (the action was called from skill usage):
Magic
sound playsPrefabs/Particles/MagicUp
particles instantiated slightly above the attacker- attacker animstate set to 4 (
ItemGet
) - attacker y spin set to -20.0
target
player party member's yspin
set to -15.0- Yield for 0.75 seconds
Prefabs/Particles/MagicUp
particles moved offscreenPrefabs/Particles/MagicUp
particles destroyed in 5.0 seconds
StatUp
sound plays at 0.9 pitch- AddBuff is called which does a SetCondition to inflict the DefenseUp conditiion on
target
for 2 turns - StatEffect called on the
target
with type 0 (red up arrow) target
'sspin
is zeroed out