DefenseBreakAll¶
The same as DefenseBreak1, but with the following changes:
- The action applies to all enemy party members instead of just the
targetone. This include the AddBuff call and any visual effects or animation logic - The DefenseDown condition is inflicted for 3 turns per enemy party members instead of 2 for just the
targetone
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.