DefenseBreak1
¶
This action features no action commands or damages logic. It only does the following:
- AddBuff is called which does a SetCondition to inflict the DefenseDown conditiion on
target
enemy party member for 2 turns
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
set to true- attacker animstate set to 111
FastWoosh
sound plays- Yield for 0.5 seconds
- AddBuff is called which does a SetCondition to inflict the DefenseDown conditiion on
target
for 2 turns - StatEffect called on
target
with type 3 (blue down arrow) - A SpriteBounce is added on the
target
'srotater
withspeed
of 20.0 target
animstate set to 30 (FakeHurt
)StatDown
sound playsPrefabs/Particles/MagicUp
particles instantiated and played attarget
+ 0.5 in y- Yield for 0.85 seconds
- The SpriteBounce of the
target
is destroyed - Yield for a frame
- The scale of
target
is reset to its initial value before the action - Yield for 0.1 seconds
Prefabs/Particles/MagicUp
of thetarget
moved offscreen and destroyed- Yield for 0.5 seconds