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Cleanse

This action features no action commands or damages logic. It only does the following:

No charges usage

This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.

Logic sequence

  • dontusecharge set to true
  • attacker animstate set to 111
  • FastWoosh sound plays
  • Yield for 0.5 seconds
  • ClearStatus is called on target enemy party member
  • DeathSmoke particles play on the target enemy party member with uniform 3x scale
  • A SpriteBounce is added on the target's rotater with speed of 20.0
  • target animstate set to 30 (FakeHurt)
  • Heal3 sound plays
  • Prefabs/Particles/MagicUp particles instantiated and played at target + 0.5 in y
  • Yield for 0.85 seconds
  • The SpriteBounce of the target is destroyed
  • Yield for a frame
  • The scale of target is reset to its initial value before the action
  • Yield for 0.1 seconds
  • Prefabs/Particles/MagicUp of the target moved offscreen and destroyed
  • Yield for 0.5 seconds