Cleanse¶
This action features no action commands or damages logic. It only does the following:
- ClearStatus is called on
targetenemy party member
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.
Logic sequence¶
dontusechargeset to true- attacker animstate set to 111
FastWooshsound plays- Yield for 0.5 seconds
- ClearStatus is called on
targetenemy party member - DeathSmoke particles play on the
targetenemy party member with uniform 3x scale - A SpriteBounce is added on the
target'srotaterwithspeedof 20.0 targetanimstate set to 30 (FakeHurt)Heal3sound playsPrefabs/Particles/MagicUpparticles instantiated and played attarget+ 0.5 in y- Yield for 0.85 seconds
- The SpriteBounce of the
targetis destroyed - Yield for a frame
- The scale of
targetis reset to its initial value before the action - Yield for 0.1 seconds
Prefabs/Particles/MagicUpof thetargetmoved offscreen and destroyed- Yield for 0.5 seconds