Cleanse
¶
This action features no action commands or damages logic. It only does the following:
- ClearStatus is called on
target
enemy party member
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
set to true- attacker animstate set to 111
FastWoosh
sound plays- Yield for 0.5 seconds
- ClearStatus is called on
target
enemy party member - DeathSmoke particles play on the
target
enemy party member with uniform 3x scale - A SpriteBounce is added on the
target
'srotater
withspeed
of 20.0 target
animstate set to 30 (FakeHurt
)Heal3
sound playsPrefabs/Particles/MagicUp
particles instantiated and played attarget
+ 0.5 in y- Yield for 0.85 seconds
- The SpriteBounce of the
target
is destroyed - Yield for a frame
- The scale of
target
is reset to its initial value before the action - Yield for 0.1 seconds
Prefabs/Particles/MagicUp
of thetarget
moved offscreen and destroyed- Yield for 0.5 seconds