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BubbleShieldLite

No charges usage

This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.

The same than BubbleShield, but it has the following changes:

  • It assumes a single target which will be the only one that will get inflicted the Shield condition for 1 turn if its hp is above 0 and it doesn't have an eatenby. The other player party members will not get the infliction
  • playerdata[currentturn].cantmove is not incremented meaning the attacker doesn't loose an actor turn