BubbleShieldLite
¶
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
The same than BubbleShield, but it has the following changes:
- It assumes a single
target
which will be the only one that will get inflicted the Shield condition for 1 turn if itshp
is above 0 and it doesn't have an eatenby. The other player party members will not get the infliction playerdata[currentturn].cantmove
is not incremented meaning the attacker doesn't loose an actor turn