BubbleShield
¶
This action features no action commands or damages logic. It only does the following:
- Inflicts the Shield condition for 1 turn on every player party member whose
hp
is above 0 and who doesn't have an eatenby - Increment
playerdata[currentturn].cantmove
(meaning the attacker looses an actor turn)
No charges usage¶
This action sets dontusecharge
to true and as such, it will not consume any attacker's charge
as it would normally.
Logic sequence¶
dontusecharge
set to true- Camera moves slowly towards the attacker
- attacker animstate set to 102
- Yield for 0.75 seconds
- attacker animstate set to 119
- Yield for 0.25 seconds
- Camera reset to default
Shield
sound plays- SetCondition called to inflict the Shield condition for 1 turn on every player party member whose
hp
is above 0 and who doesn't have an eatenby - Yield for 0.75 seconds
playerdata[currentturn].cantmove
is incremented (meaning the attacker looses an actor turn)