AttackUp¶
This action features no action commands or damages logic. It only does the following:
- AddBuff is called which does a SetCondition to inflict the AttackUp conditiion on
targetfor 2 turns
Battle ItemUsage¶
This action will be processed if a VitalitySeed item is used with a Battle ItemUsage. If this is what caused this action, it features less animation logic.
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.
Logic sequence¶
dontusechargeis set to true- If currentaction is
ItemList(the action was called from item usage):- Yield for 0.25 seconds
- Otherwise (the action was called from skill usage):
Magicsound playsPrefabs/Particles/MagicUpparticles instantiated slightly above the attacker- attacker animstate set to 4 (
ItemGet) - attacker y spin set to -20.0
targetplayer party member's yspinset to -15.0- Yield for 0.75 seconds
Prefabs/Particles/MagicUpparticles moved offscreenPrefabs/Particles/MagicUpparticles destroyed in 5.0 seconds
StatUpsound plays- AddBuff is called which does a SetCondition to inflict the AttackUp conditiion on
targetfor 2 turns - StatEffect called on the
targetwith type 0 (red up arrow) target'sspinis zeroed out