AttackDown¶
This action features no action commands or damages logic. It only does the following:
- AddBuff is called which does a SetCondition to inflict the AttackDown conditiion on
targetenemy party member for 2 turns
No charges usage¶
This action sets dontusecharge to true and as such, it will not consume any attacker's charge as it would normally.
Logic sequence¶
dontusechargeset to true- attacker animstate set to 111
FastWooshsound plays- Yield for 0.5 seconds
- AddBuff is called which does a SetCondition to inflict the AttackDown conditiion on
targetfor 2 turns - StatEffect called on
targetwith type 2 (red down arrow) - A SpriteBounce is added on the
target'srotaterwithspeedof 20.0 targetanimstate set to 30 (FakeHurt)StatDownsound playsPrefabs/Particles/MagicUpparticles instantiated and played attarget+ 0.5 in y- Yield for 0.85 seconds
- The SpriteBounce of the
targetis destroyed - Yield for a frame
- The scale of
targetis reset to its initial value before the action - Yield for 0.1 seconds
Prefabs/Particles/MagicUpof thetargetmoved offscreen and destroyed- Yield for 0.5 seconds