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NumbBomb

This item is a toss item and as such, parts of its logic are based off the PeebleToss action.

DoDamage calls

# Conditions attacker target damageammount property overrides block
1 None null availabletargets[target] 5 + 2 * amount of BombPlus medals equipped on playerdata[currentturn] Pierce Numb1Turn empty array
2 Done for each enemy party member other than the target whose position + freezeoffset + their height in y has a square distance off the object after movement less than 15.5 null The enemy party member 3 + 2 * amount of BombPlus medals equipped on playerdata[currentturn] Pierce Numb1Turn empty array

Item logic

  • DeathSmoke particles plays at the target enemy party member with a uniform scale of 3.0x
  • ElecFast particles plays at the target enemy party member with a uniform scale of 2.0x
  • DoDamage 1 call happens
  • For each enemy party member other than the target whose position + freezeoffset + their height in y has a square distance off the object after movement less than 15.5, DoDamage 2 call happens with them
  • Explosion sound plays
  • ShakeScreen is called with an ammount of (0.1, 0.1, 0.1) for 0.15 time