BurlyBomb¶
This item is a toss item and as such, parts of its logic are based off the PeebleToss action.
DoDamage calls¶
| # | Conditions | attacker | target | damageammount | property | overrides | block |
|---|---|---|---|---|---|---|---|
| 1 | None | null | availabletargets[target] |
4 + 2 * amount of BombPlus medals equipped on playerdata[currentturn] |
null | null | empty array |
| 2 | Done for each enemy party member other than the target whose position + freezeoffset + their height in y has a square distance off the object after movement less than 15.5 |
null | The enemy party member | 2 + 2 * amount of BombPlus medals equipped on playerdata[currentturn] |
null | null | empty array |
DefenseDown infliction¶
After DoDamage 1, the target enemy party member will have StatusEffect called on it to inflict DefenseDown for 2 turns with visual effects.
After DoDamage 2, the applicable enemy party member will have the same thing happen, but for 3 turns instead.
Item logic¶
- DoDamage 1 call happens and its related StatusEffect call
explosionparticles plays at thetargetenemy party member- For each enemy party member other than the
targetwhose position +freezeoffset+ theirheightin y has a square distance off the object after movement less than 15.5, DoDamage 2 call happens with them and its related StatusEffect call Explosionsound plays- ShakeScreen is called with an ammount of (0.1, 0.1, 0.1) for 0.15 time