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BurlyBomb

This item is a toss item and as such, parts of its logic are based off the PeebleToss action.

DoDamage calls

# Conditions attacker target damageammount property overrides block
1 None null availabletargets[target] 4 + 2 * amount of BombPlus medals equipped on playerdata[currentturn] Pierce null empty array
2 Done for each enemy party member other than the target whose position + freezeoffset + their height in y has a square distance off the object after movement less than 15.5 null The enemy party member 2 + 2 * amount of BombPlus medals equipped on playerdata[currentturn] Pierce null empty array

DefenseDown infliction

After DoDamage 1, the target enemy party member will have StatusEffect called on it to inflict DefenseDown for 2 turns with visual effects.

After DoDamage 2, the applicable enemy party member will have the same thing happen, but for 3 turns instead.

Item logic

  • DoDamage 1 call happens and its related StatusEffect call
  • explosion particles plays at the target enemy party member
  • For each enemy party member other than the target whose position + freezeoffset + their height in y has a square distance off the object after movement less than 15.5, DoDamage 2 call happens with them and its related StatusEffect call
  • Explosion sound plays
  • ShakeScreen is called with an ammount of (0.1, 0.1, 0.1) for 0.15 time