MrTester¶
About this enemy¶
This isn't an enemy meant to be encountered under normal gameplay, but it does exist and has an action implementation. However, this implementation just heals their hp and the player party's tp with no way to attack. Since it is meant for this enemy to have high hp, it is effectively not defeatable normally.
The purpose of such an enemy is for testing purposes only since it allows to attack someone without having to restart a battle due to the enemy dying.
Move selection¶
1 move is possible:
- Heals their
hpto theirmaxhpas well as the player party'stpto theirmaxtp
Move 1 is always used.
Move 1 - Healing¶
Heals their hp to their maxhp as well as the player party's tp to their maxtp. No damages are dealt
Logic sequence¶
hpset tomaxhp- HealParticle plays at this enemy with a size of Vector3.one and an offset of Vector3.up
Healsound plays- ShowDamageCounter called with type 1 (HP counter), an ammount of this enemy's
maxhpstarting at this enemy position + 2.0 in y and ending at this enemy position + 5.0 in y - Yield for 0.5 seconds
- ShowDamageCounter called with type 2 (TP counter), an ammount of 99 starting at the front player party member + 2.0 in y and ending at the front player party member + 5.0 in y
- instance.
tpset to instance.maxtp - Yield for 0.5 seconds