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MenderBot

Move selection

1 moves is possible:

  1. Calls SetText in dialogue mode with a random commondialogue string

Move 1 is always used

Move 1 - Calls SetText in dialogue mode

Calls SetText in dialogue mode with a random commondialogue string. No damages are dealt.

Logic sequence

  • animstate set to 11 (Hurt)
  • Yield for a frame
  • SetText is called in dialogue with the following:
    • text: |boxstyle,1||shaky||glitchy| followed by a commondialogue string whose index is random between 125 and 129 inclusive
    • fonttype: 0 (BubblegumSans)
    • linebreak: messagebreak
    • tridimensional: false
    • position: Vector3.zero
    • size: Vector3.one
    • parent: This enemy
    • caller: null
  • Yield all frames until the message lock releases