MenderBot
Move selection
1 moves is possible:
- Calls SetText in dialogue mode with a random
commondialogue
string
Move 1 is always used
Move 1 - Calls SetText in dialogue mode
Calls SetText in dialogue mode with a random commondialogue
string. No damages are dealt.
Logic sequence
- animstate set to 11 (
Hurt
)
- Yield for a frame
- SetText is called in dialogue with the following:
- text:
|
boxstyle,1||
shaky||
glitchy|
followed by a commondialogue
string whose index is random between 125 and 129 inclusive
- fonttype: 0 (
BubblegumSans
)
- linebreak:
messagebreak
- tridimensional: false
- position: Vector3.zero
- size: Vector3.one
- parent: This enemy
- caller: null
- Yield all frames until the message lock releases