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CordycepsAnt

Move selection

1 move is possible:

  1. A single target slashing attack

Move 1 is always done.

Move 1 - Slash attack

A single target slashing attack

DoDamage calls

# Conditions attacker target damageammount property overrides block
1 Always happen This enemy playertargetID after GetSingleTarget 2 null null commandsuccess

Logic sequence

  • GetSingleTarget called
  • Scuttle sound plays on loop using sounds[9] at 0.8 pitch and 0.7 volume on loop
  • Camera moves to look near playerdata[playertargetID]
  • MoveTowards playertargetID position + (1.3, 0.0, -0.15) with 1.3333334 multiplier using 23 (Chase) as walkstate and 0 (Idle) as stopstate
  • Yield all frames until forcemove is done
  • sounds[9] stopped
  • Yield for 0.1 seconds
  • Blosh sound plays
  • animstate set to 100
  • Yield for 0.35 seconds
  • animstate set to 101
  • Chew sound plays
  • Yield for 0.1 seconds
  • DoDamage 1 call happens
  • Yield for 0.5 seconds