CordycepsAnt¶
Move selection¶
1 move is possible:
- A single target slashing attack
Move 1 is always done.
Move 1 - Slash attack¶
A single target slashing attack
DoDamage calls¶
| # | Conditions | attacker | target | damageammount | property | overrides | block |
|---|---|---|---|---|---|---|---|
| 1 | Always happen | This enemy | playertargetID after GetSingleTarget |
2 | null | null | commandsuccess |
Logic sequence¶
- GetSingleTarget called
Scuttlesound plays on loop usingsounds[9]at 0.8 pitch and 0.7 volume on loop- Camera moves to look near
playerdata[playertargetID] - MoveTowards
playertargetIDposition + (1.3, 0.0, -0.15) with 1.3333334 multiplier using 23 (Chase) as walkstate and 0 (Idle) as stopstate - Yield all frames until
forcemoveis done sounds[9]stopped- Yield for 0.1 seconds
Bloshsound plays- animstate set to 100
- Yield for 0.35 seconds
- animstate set to 101
Chewsound plays- Yield for 0.1 seconds
- DoDamage 1 call happens
- Yield for 0.5 seconds