WaspKing EventDialogue¶
WaspKing
has an EventDialogue that is meant to trigger as their eventondeath. This is mostly a mini cutscene supplementing their death, but it also dictates how the battle will end depending on the situation so it ends up switching to a terminal flow.
Logic sequence¶
- The
enemydata
index ofWaspKing
is obtained WaspKing
animstate set to 116- If
WaspKing
'shologram
is false, FadeMusic is called with 0.03 fadespeed - Yield for a second
- Yield for 0.5 seconds
WaspKing
's eventondeath set to -1- If
WaspKing
'shologram
is false:- ExitBattle is called
- Otherwise:
- EndBattleWon is called with addexp without skipids