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WaspKing EventDialogue

WaspKing has an EventDialogue that is meant to trigger as their eventondeath. This is mostly a mini cutscene supplementing their death, but it also dictates how the battle will end depending on the situation so it ends up switching to a terminal flow.

Logic sequence

  • The enemydata index of WaspKing is obtained
  • WaspKing animstate set to 116
  • If WaspKing's hologram is false, FadeMusic is called with 0.03 fadespeed
  • Yield for a second
  • Yield for 0.5 seconds
  • WaspKing's eventondeath set to -1
  • If WaspKing's hologram is false:
  • Otherwise: