Kali EventDialogue¶
Kali has an EventDialogue that is meant to trigger as their eventondeath. This is mostly a mini cutscene supplementing their death, but also to ensure that Beetle also dies with them.
Logic sequence¶
- BreakIce called on
Kali Kali'sisnumbandisasleepare set to falseKalianimstate set to 18 (KO)Kali'snotalkset to true- Yield for a second
- SetText is called in dialogue with the following:
- text:
commondialogue[160] - fonttype: 0 (
BubblegumSans) - linebreak:
messagebreak - tridimensional: false
- position: Vector3.zero
- size: Vector3.one
- parent:
Kali - caller: null
- text:
- Yield all frames until the message lock is released
- Yield for 0.5 seconds
- If
Beetleis still present (they could have already died):- Their
expis set to 0 - Their animstate is set to 11 (
Hurt) - Their
hpis set to 0
- Their
- EndBattleWon is called with addexp and no skipids which will end the battle and switch to a terminal flow