EverlastingKing EventDialogue¶
EverlastingKing
has an EventDialogue that is meant to trigger as their eventondeath. This is mostly a mini cutscene supplementing their death.
Logic sequence¶
- The
enemydata
index ofEverlastingKing
is obtained EverlastingKing
's eventondeath is set to -1 to disable it and prevent CheckDead from triggering it again- If
EverlastingKing
'sdroproutine
is in progress andheight
is above 0.15,droproutine
is set to a new Drop call on them startdrop
is set to true which forces the Drop call from proceeding with the enemy drop immediately- Yield all frames until
EverlastingKing
'sdroproutine
is done EverlastingKing
animstate set to 18 (KO
)- Yield for a second
- Yield for 0.5 seconds
EverlastingKing
animstate set to 110- Yield for a frame
- If
hologram
is false: - EndBattleWon called with addexp and without skipids which will end the battle and switch to a terminal flow