EverlastingKing EventDialogue¶
EverlastingKing has an EventDialogue that is meant to trigger as their eventondeath. This is mostly a mini cutscene supplementing their death.
Logic sequence¶
- The
enemydataindex ofEverlastingKingis obtained EverlastingKing's eventondeath is set to -1 to disable it and prevent CheckDead from triggering it again- If
EverlastingKing'sdroproutineis in progress andheightis above 0.15,droproutineis set to a new Drop call on them startdropis set to true which forces the Drop call from proceeding with the enemy drop immediately- Yield all frames until
EverlastingKing'sdroproutineis done EverlastingKinganimstate set to 18 (KO)- Yield for a second
- Yield for 0.5 seconds
EverlastingKinganimstate set to 110- Yield for a frame
- If
hologramis false: - EndBattleWon called with addexp and without skipids which will end the battle and switch to a terminal flow