IsStopped¶
This is a method that determines if an actor is unable to act.
private bool IsStopped(MainManager.BattleData entity, bool skipimmobile)
Parameters¶
entity
: The actor to checkskipimmobile
: Whether or not to exclude the actimmobile check. There is an overload without this parameter that sends false
Procedure¶
If skipimmobile is false and the actor's actimmobile is true, the result is false.
Otherwise, the result is only true if any of the following are true (it's false otherwise):