HPPercent¶
A method that returns an actor's hp / maxhp which is the percentage (between 0.0 and 1.0) of hp they have left. It is primarily used in enemy actions as a factor to enemies's logic.
private float HPPercent(MainManager.BattleData data)
Parameters¶
data: The actor to obtain theirhpremaining percentage
Procedure¶
Returns data's hp / maxhp. It can then be used as a percentage of hp left so for example, a return of 0.5 means 50% of hp is left, 0.0 means their hp is 0 and 1.0 means their hp is the same than their maxhp.