HPPercent¶
A method that returns an actor's hp
/ maxhp
which is the percentage (between 0.0 and 1.0) of hp
they have left. It is primarily used in enemy actions as a factor to enemies's logic.
private float HPPercent(MainManager.BattleData data)
Parameters¶
data
: The actor to obtain theirhp
remaining percentage
Procedure¶
Returns data's hp
/ maxhp
. It can then be used as a percentage of hp
left so for example, a return of 0.5 means 50% of hp
is left, 0.0 means their hp
is 0 and 1.0 means their hp
is the same than their maxhp
.