Sturdy¶
A condition that prevents other conditions from being inflicted (even through using an item) while also getting a -3 damage effect applied in CalculateBaseDamage at the expense that the actor cannot be relayed to.
GetChoiceInput (Relay
-> SelectPlayer
)¶
This condition will deny the confirmation of a player party member when selecting who to relay to when handling the Relay
choice for a SelectPlayer
action.
CalculateBaseDamage¶
This condition prevents the infliction of any other conditions during damage calculation when the target has it except for Flipped if applicable.
This condition also gives a -3 damage effect if the target has it.
DoItemEffect¶
This condition prevents the following effects from doing anything:
AddPoison
AddNumb
AddFreeze
AddSleep
UpdateAnim¶
For all alive (hp
above 0) player party members with this condition and whose battleentity.overrideanim
is false, their battleentity.animstate may be set to 24 (Block
). Check the method's documentation to learn more.