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Sturdy

A condition that prevents other conditions from being inflicted (even through using an item) while also getting a -3 damage effect applied in CalculateBaseDamage at the expense that the actor cannot be relayed to.

GetChoiceInput (Relay -> SelectPlayer)

This condition will deny the confirmation of a player party member when selecting who to relay to when handling the Relay choice for a SelectPlayer action.

CalculateBaseDamage

This condition prevents the infliction of any other conditions during damage calculation when the target has it except for Flipped if applicable.

This condition also gives a -3 damage effect if the target has it.

DoItemEffect

This condition prevents the following effects from doing anything:

  • AddPoison
  • AddNumb
  • AddFreeze
  • AddSleep

UpdateAnim

For all alive (hp above 0) player party members with this condition and whose battleentity.overrideanim is false, their battleentity.animstate may be set to 24 (Block). Check the method's documentation to learn more.