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Sticky

A condition that prevents a player party member from using an item that may be inflicted in CalculateBaseDamage if property is Sticky (without a resistance field) featuring a Prefabs/Particles/StickyDrip as a firepart.

GetChoiceInput

This condition prevents the Item Actions option (the buzzer is played instead).

SetMaxOptions

This condition causes the vine icons for the Item Actions to render with the MainManager.grayscale material instead of MainManager.spritedefaultunity.

CalculateBaseDamage

This condition may be inflicted if the property is Sticky. This means it's also supported by the StatusMirror medal. It does not use a resistance field, check the method's documentation to learn more on the conditions needed for the infliction to work.

UpdateEntities

This condition includes the initialisation of the actor's firepart as a new instance of Prefabs/Particles/StickyDrip childed to the sprite with a DelAftBtl tag (gets destroyed on ReturnToOverworld) and a local position of Vector3.up.