Sticky¶
A condition that prevents a player party member from using an item that may be inflicted in CalculateBaseDamage if property is Sticky
(without a resistance field) featuring a Prefabs/Particles/StickyDrip
as a firepart
.
GetChoiceInput¶
This condition prevents the Item
Actions option (the buzzer is played instead).
SetMaxOptions¶
This condition causes the vine icons for the Item
Actions to render with the MainManager.grayscale
material instead of MainManager.spritedefaultunity
.
CalculateBaseDamage¶
This condition may be inflicted if the property is Sticky
. This means it's also supported by the StatusMirror
medal. It does not use a resistance field, check the method's documentation to learn more on the conditions needed for the infliction to work.
UpdateEntities¶
This condition includes the initialisation of the actor's firepart
as a new instance of Prefabs/Particles/StickyDrip
childed to the sprite
with a DelAftBtl
tag (gets destroyed on ReturnToOverworld) and a local position of Vector3.up.